Showing posts with label Match. Show all posts
Showing posts with label Match. Show all posts

Thursday, August 25, 2011

Callaway Collegiate Match Play Field Set

SARASOTA, Fla. - The field for the 2012 Callaway Collegiate Match Play Championship has been announced by the GCAA. The event will be held March 18-20 at The Concession Golf Club in Sarasota, Fla.

South Florida will serve as host school for the event and will be joined by defending champion Duke, Arizona State, Arkansas, California, Chattanooga, Colorado State, East Carolina, Indiana, Iowa, Kennesaw State, Liberty, UNC-Wilm¬ington, Oklahoma State, Tennessee and Washington State. Oklahoma State is the only two-time winner in the event's history (2004 and 2006). Arkansas, East Carolina, Kennesaw State, Liberty, UNC-Wilmington and South Florida will be making their first appearances in the event.

"We are proud to again sponsor the Callaway Collegiate Match Play Championship and welcome both past participants and new programs to this year's event at The Concession," said Nick Raffaele, Vice President, Sports Marketing, Callaway Golf. "Callaway has always made a strong commitment to hard work and success and with programs that match that commitment from across the nation at this year's event, there is no doubt that a worthy champion will be crowned."

The Concession Golf Club, a Jack Nicklaus Signature Golf Course designed in association with Tony Jacklin, was named "Best New Private Course of 2006" by Golf Digest magazine. It holds one of the highest Course and Slope Ratings by the United States Golf Association. The 7,470-yard, par 72 layout, is set on 520 acres of ruggedly pristine land dotted with massive oaks and majestic pines. It runs three miles from tip to tip.

"We are extremely pleased to host the 2012 Callaway Collegiate Match Play Championship," said Bruce Cassidy Jr., General Manager of The Concession Golf Club. "The Concession offers many risk/reward opportunities. Our members and golf fans from all around will be excited to see the best Division I collegiate golfers tackle the course in match play."

More information about the event will become available online at www.collegiatematchplay.com as the event approaches.

For additional information about The Concession Golf Club, visit www.theconcession.com or call 941-322-1922.

About The Concession
The Concession Golf Club is located at 7700 Lindrick Lane, Sarasota, Fla. 34202. The Jack Nicklaus Signature Golf Course designed in association with Tony Jacklin, was conceived in commemoration of the 1969 Ryder Cup singles match between the two where Nicklaus conceded a putt to Jacklin. That gesture, known as "the concession," rendered the two teams in a 17-17 tie. The United States retained the Ryder Cup having won it in 1967. That moment marked the beginning of a lasting friendship between the two men and inspired one of America's great golf clubs. For membership, destination weddings, events and other information about The Concession visit www.theconcession.com or call 941-322-1922.

About Callaway
Through and unwavering commitment to innovation, Callaway Golf Company (NYSE: ELY) creates products and services designed to make every golfer a better golfer. Callaway Golf Company manufactures and sells golf clubs and golf balls, and sells golf accessories, under the Callaway Golf®, Odyssey®, Top-Flite®, Ben Hogan® and uPro™ brands in more than 110 countries worldwide. For more information please visit www.callawaygolf.com or Shop.CallawayGolf.com.

Media Contact:
Holly Geoghegan
President
Golf Marketing Services 321-303-9684
holly@golfmarketinginc.com


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Tuesday, October 5, 2010

Golf Games: Four Ball, Foursomes and Match Play

Here’s a primer on Ryder Cup Formats:

The Ryder Cup consists of Four Ball, Foursomes and Singles matches.  There are four Four Ball and four Foursomes each of the first two days. On the third day—Sunday—the Ryder Cup consists of singles matches.

Foursomes consist of two teams of two, and only one ball per team. It’s sometimes also known as “Alternate Shot.” Players alternate shots and alternate on tee shots. As in any match play game, the team with the lowest score on each hole wins that hole for the team.

A “Four Ball” match sometimes also is known as “best ball.” Like foursomes, four ball is played in teams of two. In this format, each team member plays his own ball throughout the hole. Four players; four balls. Then, at the end of each hole, the team’s low score is counted to determine who wins the hole.

There is a great deal of strategy involved in playing these events—particularly for the coach, or captain. As a golf coach, I was faced with a fundamental dilemma whenever my team had to compete in a match play team event: do you combine players with similar, or contrasting skills?

In a foursomes, the first instinct is to combine players with dissimilar, but complementary skills.  You might, for example, combine a long hitter with a short game specialist. Taking a look at the course, a coach then can identify the hole that confers the biggest advantage to the long hitter and assign him to tee off on that hole. This then determines who tees off on all the others, since tee shots are alternated between team mates.

Teaming players with different skills also can help to minimize the damage on any one hole. If a short hitter tees off, then the longer hitter can hit a higher numbered iron into the green, where, presumably, the short game player can make a good putt.

The problem with this, however, is that it takes a player out of his usual game. If the bomber is used to taking wedges into a green, he will be uncomfortable hitting a longer iron after a wedge-and-putter player’s tee shot. So, the other approach to foursomes is to combine players with similar styles. This ensures that players generally are hitting shots that are familiar.

On the course in foursomes, team mates must be constantly aware of the other’s abilities. Each must ensure that his shot puts the other in a position that plays to their strengths. It’s not simply a matter of hitting the best shot that he can.

For example, Phil Mickelson might be able to reach a par 5 in two. In doing so, however, the risk is that the ball ends up in a greenside bunker. If his partner is a sand wizard, that might be an acceptable risk; if not, he should lay up to his partner’s best distance.

Four Ball is a somewhat easier game on the coach. There, I usually combined players with different skill sets, on the theory that each hole would play to at least one of their strengths or weaknesses.

Another way of pairing players is by style. It’s often advantageous to pair a gambler with a cautious player. One can go for birdies, while the other plays for par.

On the course in a four ball match, the partners need to keep a good eye on how the other is doing. If player A has hit a ball to a safe spot, his partner might be able to attempt a riskier shot. If the risk fails to produce reward, the other player at least has a good chance. I like this format because played well, it encourages a gambling style of play.

A word about Match Play also may be in order:

Match Play can be conducted either in teams or as individuals. The Ryder Cup uses both. In Match Play, golfers are concerned—not with the field—but with beating the players they are playing against directly.

The most confusing part of Match Play is in the scoring. Each hole in a Match is a separate event, and is taken in isolation. The team or player who finishes the hole in the fewest strokes wins the hole. The one who wins the most holes out of eighteen wins the match.

The hole-by-hole format means that it’s possible (and probable) that at some point short of eighteen, one team or player will get far enough ahead that the other has no chance of winning. For example, if the Euro and American teams finish the 16th hole, and the Europeans have won three more than the Americans, there is no need to continue. At best, the Americans could win both remaining holes, and still would be one hole down to the Europeans. So the match is called at 16. The final result would be Europe 3 and 2. That means that Europe won because they were up by three holes, with two holes left.

The scoring system in match play has some peculiar terminology. Match play results are reported by how many more (or fewer) holes a player has won, along with the number of holes left. Suppose that, after ten holes, the Americans have won four holes,  the Europeans have won two and they’ve tied on four others. The score is reported as the US being two up through 10. At the same time, Europe is 2-down through 10. If both have won the same number of holes, the score would be reported as “All Square Through 10.”

If a team wins 1-up, that means that the match has gone to 18 holes. The last hole was played either because the match was all square after 17, or because a team was only 1 up, and the other could have made the match All Square on the final hole.

The term “Halve” is used when players tie on an individual hole. However, because tied holes are not counted in scoring an individual match, you’ll never see a score like US 3 1/2 Europe 1 1/2.

This also explains why there will often be a result where the holes just don’t add up. The US could win four holes, the Europeans win three and they could tie the other 11. If you just added up the number of holes won, it would look like they didn’t play a full match.

A “Dormie” is when one is up by the exact number of holes left in the match. At this point, the best the opponent can do is to tie. So, if they’re on the 16th tee, and Europe is 3-Up, the match is Dormie. The best the US can do is to win the final three holes (16, 17 and 18)and make things All Square.

One seemingly strange score occurs when a player or team wins 5 and 3. On the surface, it looks as though the match should have ended with four holes to play, because one was up by five. But what actually happened was that the match was Dormie with four to go. That is, the US was 4-Up on the 15th tee (four holes to go). At this point, Europe can Halve the match by winning the final four holes. But the US wins the 15th, and the match is over. The US wins by five, with three to go, or 5 and 3.

Another interesting aspect of Match Play is that the players do not have finish every hole. Consider the following situation: Phil Mickelson hits a hole-in-one on a par three. Padraig Harrington hits the green within inches of the cup, but the ball does not go in. At this point, there is no need for Harrington to finish the hole, and he will concede to Mickelson. Even if Harrington finishes with a birdie, he still has lost the hole. And there is no need to see if Harrington can make the putt because unlike Stroke Play, the score does not carry over to the next hole.

Similarly, players often will “concede” a stroke. This usually happens on a short putt. For example, if Mickelson knows that Harrington is going to make the tap-in, he might grant “gimmie.” The real question for that hole is whether Mickelson can make the 12 footer to win the hole, or if he two putts for a halve.

There are also a couple of other major rules differences in Match Play. For example, in Stoke Play, if you play out of order, it’s just a breach of etiquette. But in Match Play, your opponent can force you to replay the shot.

The other major changes generally have to do with the penalty for breach of rules. In Stroke play, most of the penalties involve the addition of strokes. In Match Play, the rules violations generally involve the automatic loss of the hole.

For my money, match play is the most exciting form of golf.


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Wednesday, September 22, 2010

The GolfBlogger’s Guide To Match Play

The Ryder Cup in two weeks, and with it the usual annual confusion of American golf fans over what terms like Halve, All Square,  Dormie, 1-Up and scores like 3 and 2 or 5 and 4 mean.

American golf fans are used to what is known as “stroke play.” In stroke play, golfers play a set number of holes—and the number of holes is known from the beginning—and the player with the lowest combined total score wins.

Not so in Match Play. In that format, the golfers are pitted against each other in a mano-a-mano format. In match play, players are concerned—not with the field—but with beating the player they are playing with.

The most confusing part of Match Play is in the scoring. Each hole in a Match is a separate event, and is taken in isolation. The player who finishes the hole in the fewest strokes wins the hole. The player who wins the most holes out of eighteen wins the match.

The hole-by-hole format means that it’s possible (and probable) that one player will get far enough ahead that the other has no chance of winning. For example, if Tiger and Phil finish the 16th hole, and Woods has won three more than Phil, there is no need to continue. At best, Phil could win more holes, and still would be one hole down to Woods. So the match is called at 16. The final result would be Woods 3 and 2. That means that Woods won because he was up by three holes, with two holes left.

The scoring system in match play has some peculiar terminology. Match play results are reported by how many more (or fewer) holes a player has won, along with the number of holes left. Suppose that, after ten holes, Tiger has won six holes, and Phil has won four. The score is reported as Tiger being two up through 10. At the same time, Phil is two-down through 10. If both players have won the same number of holes, the score would be reported as “All Square Through 10.”

If a player wins 1-up, that means that the match has gone to 18 holes. The last hole was played either because the match was all square after 17, or because a player was only 1 up, and the other player could have made the match All Square on the final hole.

The term “Halve” is used when players tie on an individual hole. However, because tied holes are not counted in scoring an individual match, you’ll never see a score like Woods 3 1/2 Mickelson 1 1/2.

This also explains why there will often be a result where the holes just don’t add up. Tiger could win four holes, Phil win three and they could tie the other 11. If you just added up the number of holes won, it would look like they didn’t play a full match.

A “Dormie” is when one player is up by the exact number of holes left in the match. At this point, the best the opponent can do is to tie. So, if Woods and Mickelson were on the 16th tee, and Woods was 3-Up, the match is Dormie. The best Phil can do is to win the final three holes (16, 17 and 18) and make things All Square.

One seemingly strange score occurs when a player wins 5 and 3. On the surface, it looks as though the match should have ended with four holes to play, because one player was up by five. But what actually happened was that the match was Dormie with four to go. That is, Tiger was 4-Up on the 15th tee (four holes to go). At this point, Phil can Halve the match by winning the final four holes. But Tiger wins the 15th, and the match is over. Woods wins by five, with three to go, or 5 and 3.

Another interesting aspect of Match Play is that the players do not have finish every hole. Consider the following situation: Phil hits a hole-in-one on a par three. Tiger hits the green within inches of the cup, but the ball does not go in. At this point, there is no need for Woods to finish the hole, and he will concede to Mickelson. Even if Woods finishes with a birdie, he still has lost the hole. And there is no need to see if Woods can make the putt because unlike Stroke Play, the score does not carry over to the next hole.

Similarly, players often will “concede” a stroke. This usually happens on a short putt. For example, if Mickelson knows that Woods is going to make the tap-in, he might grant “gimmie.” The real question for that hole is whether Phil can make 12 footer to win the hole, or if he two putts for a halve.

There are also a couple of other major rules differences in Match Play. For example, in Stoke Play, if you play out of order, it’s just a breach of etiquette. But in Match Play, your opponent can force you to replay the shot.

The other major changes generally have to do with the penalty for breach of rules. In Stroke play, most of the penalties involve the addition of strokes. In Match Play, the rules violations generally involve the automatic loss of the hole.

For my money, match play is the most exciting form of golf. But you don’t see a lot of it on television because it’s unpredictable. Individual matches can end quite suddenly, because you don’t have to play all the holes to determine a winner. For that matter, you don’t even have to finish every hole. A network could schedule three hours for a match, only to have one player win the first ten holes. The match would be over, and the network still would have an hour of programming to fill.

Television also hates match play because each match is a one-and-done. The winner continues on, and the loser goes home. This means that it is entirely possible for the matches on the weekend—when television viewership is highest—to be devoid of the stars. In match play, one bad round means that you are done. In Stroke play, you can have a bad round and still come back the next day, have a good round and make the cut.


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